State of the Game devlog!


I am hard at work making 0.3.5, but this week I want to talk about the changes that have been made and all the new stuff coming in 0.3.5.

With 0.3.4 the ship got a little more crowded. With the addition of Sybil to the crew and a stowaway locked in prision, there's a lot of work to be done. I am using this lull in the story to take care of a lot of back end stuff. 

First, you might have noticed in 0.3.3 the addition of "Submissive" points for Nyx. From now on, Nyx will have branching paths depending on what you do with her. She's one of my favorite characters and she deserves the extra effort and love to make her story enjoyable.

Along with the Nyx-specific points for submission, other points will be added to other characters. The names of the points are still being decided but let's call them "Affection" & "Lust" to make it simple. These points are mostly back-end changes for how certain events will unlock. The changes won't make the game more complicated and won't require any grinding of any kind, so don't worry about that. What it will do is offer me more freedom to do events how I want.

Speaking of freedom. Another big change will be how days on the ship are approached. Right now there are 2 days with different locations for the girls. I call them "Day A" and "Day B." In 0.3.5, A&B will be replaced with the days of the week. 

A new day will be added to the system which is day C and the 3 will alternate until sunday. Sunday will be a "Free" day which is the crew's day off. Here will be events that don't fall into the normal A/B/C timeline. Things like multi-girl events will go here.

I know this seems like a lot to take in, but I assure you that my goal of making OO a simple game has not changed. The game is just evolving slowly into my best vision for it.

If you have any questions or comments on my plan, feel free to comment! I'd love to hear your feedback!

As always, thanks for the support!

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